Hello Gamers,So here I am, ONCE AGAIN, taking forever making a new post on my blog. It's sad because I really love my blog, but recently I've had a loss of interest. To help me out with the lack of posts, I'm trying to get my friend to join Blogger.com so that he can write as a blog teammate. On Xbox LIVE, he goes by the name of ZoMbie MuSe and is a huge fan of video games. I would like him to join my blog so that we can get a little more news on the world of the 360 and so that I can have someone with the time to review some demos. Anyway, the reason I made this review today is because of the recent release of Resident Evil 5 (which I have yet to own...grrrrr......)! I couldn't think of a better way to celebrate the release of the game than with a review of the game based on the first zombie attacks of the epic saga. The game I’m speaking of is Resident Evil: Zero.
The game begins with an introduction with Rebecca Chambers and the medical research organization better know as UMBRELLA. At the beginning, a team of highly trained professional investigators known as S.T.A.R.S., investigates the distress call of a murder near the UMBRELLA headquarters. Your character’s name is Rebecca and she is a rookie at S.T.A.R.S. Her and her team is forced to land inside a forest. While investigating, they find a crashed police helicopter in which all the people inside are dead except the escaped convict Billy Coen. As Rebecca’s search continues, she stumbles onto a train which was carrying passengers. As Rebecca searches the train, she finds out that the passengers aren’t really deceased, but are actually zombies. The passengers were infected by mutant leeches which carry the deadly “T” Virus. She later finds Billy on the train, and they decide to work together if they want to live. The game later takes place in a mansion where you discover the dark secrets of the UMBRELLA Organization.

At first, I really hated the game. The action was boring, the camera angles were weird, the game had a loading screen every time you leave a room, and the controls were awkward. However, after I started to get more into the game, I became addicted. Even though the camera angles can be confusing and frustrating sometimes, it fits with how the game is set up. To be honest, this game isn’t an action game; it’s a puzzle/mystery/horror/adventure game. The game consists of finding the next clue so you can get to the next level or get a new weapon (which can be really tough). I really like how much time they spent setting up each situation so it can correspond with the other three. For example, you may need to backtrack to the lower level of the mansion in order to find a key to a door that will lead to a clue that will lead to a new door, and so on. They really made sure the clues to opening a devise or door weren’t obvious either. Sometimes you would have to read some letters that are scattered on the ground in order to understand which way to turn a dial or contraption. It adds a challenge that isn’t meet in most games. It's also cool how they set up that character controls as well. For one, you can switch between characters in real time, but not only that, you can also use the C Stick to rotate a character if things get hot. It's really interesting.
The other thing impressive about the game was the environment. I loved how almost everything you saw had a purpose and you could actually see moving in real time. For example, when you’re on the train, you look outside to view the train tracks or if you look at the bar, the bottles will be moving with the motion of the train. It’s really cool how it all works and I’ve never seen anything like it in another game.
The weapons are pretty basic. You can have a pistol for both characters, then on the way you can pick up more like the Shotgun or Grenade Launcher. You can also customize some of the weapons to make them better. You can’t reload in real time so having to switch back and forth from the game and the weapons and health screen can be annoying at times.
The game is a single player only which is kind of sad. For a game in which teamwork is stressed, it’s surprising that it’s not a co-op game.

The game was pretty good and I’m starting to like it more and more as I get farther though the game. I wouldn’t say that it’s a must have, but if you’re a fan of the series or enjoy an adventure game with puzzles, you’ll enjoy this game. I give Resident Evil: Zero 8 out of 10.
Ups: Great environments, great graphics, challenging puzzles, good story/character development.
Downs: Horrible angles, sloppy controls, annoying load times.
Well, that's all for now,
HANG TIGHT GAMERS!!
